I would like to expand on a previous post that was based on
the concept, “The rediscovery of wonder”.
If people are naturally curious, fulfilling the “being” quality through
imagination and creation, then how can we tap into that while at the same time
making people aware of their poor sustainability habits? My answer is through
entertainment. We all like to be
entertained by things around us. Thus,
my concept of addressing consumption will be a series of moves all interrelated
that proposes an educational component of change. In short, by manipulating and changing the stories we tell
ourselves, we can alter the story of our sustainability.
The specific consumption behavior I would like to target is
one of overconsumption. This is
important because put simply overconsumption is the state of consuming too much
of any one thing (food, fuel, etc.).
According to the, Design Activism reading this address is important for over-consumers because they
need to adopt and implement eco-effective strategies within their lives. Thus, awareness must be raised to a broad audience in order to show
the real impacts of over-consuming, as well as, new ideas on how to live a
better life.
The company, Walt Disney has had an interesting journey
since their founding in 1923.
Their timeline since has been one that includes animated movies,
all-live actions features, theatrical features, radio pictures, theme parks ,
publication, cable network plans, a video collection, television syndication
block, magazines, merchandise, partnerships, video games, etc. Obviously a company that as of 2012, has
had an 89 year run and still going strong, has a reason its successful. They have made smart business decisions allowing them to tap into
multiple venues, diversify themselves, and ENTERTAIN their audiences without
fail. This same concept needs to
be incorporated into educating sustainable solutions, a concept of social change.
We need to develop fantastical solutions to everyday
sustainability problems. This
further needs to take place by educating viewers without them every feeling as
though it was forced upon them. Through
the implementation of films, video games, publications, etc, sustainability
education would not be limited to one arena of concentration. Thus, as the reading offers, we could
focus on communication by information.
Within movies this could be projected within the subcategories already
offered, including exemplifying the “ideal habit”, redirecting theory and
practice, and communication by story. Different strategies can also be implemented through this variety, such as the critical strategy which sparks discussion or debate. The series of change could begin with a movie, but it doesn’t have to
end there. I would like you to imagine the areas Disney have had success in to
this concept of design activism.
As I conclude my last blog, I would like to reflect on what
I am really taking away from this course.
In short, I am taking away a hunger to learn more. Over the past few years I have been
eager to learn environmental design concepts, but never have thought how
extensively I could implement this into being a designer or how I could
perpetuate change. As an interior designer
I can take steps to incorporate sustainable strategies into my designs. This begins with choosing
environmentally conscious products and last through designing efficient
buildings themselves. I plan to
practice these smart decisions, as well as, become a “LEED AP” or a Leadership
in Energy and Environmental Design Accredited Professional.







